ph1sh55

Results 6 comments of ph1sh55

I disagree that pyro should be a defensive class. Demoman, soldier, hwguy, engy are already solidly defensive- there's really no way you are going to displace any of those classes...

Well he currently can IC jump to improve speed in addition to the jetpack thing- but it would be kind of nice if the charged IC shot provided a bit...

IMO the laziest, but quickest way to make pyro/spy more viable on offense is probably to reduce their self damage significantly when handheld grenade jumping and cause a handheld grenade...

Perhaps it may have to do with this old bug valve introduced long ago? - https://tfcresource.teamfortressclassic.org/steam_era_blurry_crosshair_fix.html You may want to check if gl_texturemode "GL_NEAREST_MIPMAP_LINEAR" changes anything?

> `gl_texturemode` doesn't affect sprites that aren't part of the 3D scene; use `gl_spriteblend` instead. perhaps it should not- but the reality is it absolutely does, at least in Team...

any chance this could be assigned to an active goldsrc dev now? There's a number of these bugs where the tfc community identified in code the specific issue(s).