Peter Paulis
Peter Paulis
+1 here ``` dyld[27349]: Library not loaded: @rpath/FBSDKCoreKit.framework/FBSDKCoreKit Referenced from: /private/var/containers/Bundle/Application/26C1B8C3-2EA9-49CE-88F6-E06DAEBCF024/DennikN.app/DennikN Reason: tried: '/usr/lib/swift/FBSDKCoreKit.framework/FBSDKCoreKit' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/FBSDKCoreKit.framework/FBSDKCoreKit' (errno=2), '/usr/lib/swift/FBSDKCoreKit.framework/FBSDKCoreKit' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/FBSDKCoreKit.framework/FBSDKCoreKit' (errno=2), '/private/var/containers/Bundle/Application/26C1B8C3-2EA9-49CE-88F6-E06DAEBCF024/DennikN.app/Frameworks/FBSDKCoreKit.framework/FBSDKCoreKit'...
btw this looks like a general input field issue in case of existing text on ipad...got the same weird behavior on the high score screen, while entering name - the...
this looks fixed in 1.4.2 !!! the game is still alive for some time after being in background.... may be a side result?
than maybe a side result? because when the app enters background and then is restored, the game is ok and not reset to menu
There must have definitely been a change in the iOS regarding this, as even 1.3.x runs ok for some time in background, which was an issue before running iPad OS...
in VCMI there is no problem in RoE and SoD campaign videos, only in AB... at least on iPad (not sure if this is platform related)
noticed smth similar, as with 1 unit, fighting against numerous fairy dragons.... putting antimagic (making the unit magic resistant) on the single unit at beginning of combat, the fairy dragons...
you should also annotate that sortedResultsUsingDescriptors expects an array of RLMSortDescriptor not a NSSortDescriptor...
if my pull request gets accepted, `.allowsKeyboardControl(false)` can be used to disable keyboard control and the focus ring