Peter Kutz

Results 21 comments of Peter Kutz

Thanks for all of the clarifications @portsmouth . To clarify, I didn't mean to imply that the coat absorption color wouldn't apply in the undarkened case. I just neglected to...

I skimmed the text again. I think I'll have to work through the math or implement the new version myself to understand it better (or at least review it at...

All sounds good, thanks for your detailed replies @portsmouth . Everything makes sense at a high level. I'll let you know if I think of any ways to refine the...

Thanks for making this issue and these test renders, @portsmouth . As discussed in the Slack thread you linked to, I am in favor of this change, and your renders...

Regarding the premise of this feature, I understand that it's not possible to achieve the desired effect by putting a rough coat on top of a smooth base, but it...

That all makes sense. The haze model seems like a better solution for all but the few cases where a smooth coat on top of a rough base might produce...

The latest proposal with `specular_haze` and `specular_haze_spread` sounds good to me. Making the `specular_haze_spread` blend the haze roughness from `specular_roughness` to `1` seems reasonable, mainly because it's simple and doesn't...

Yes, this seems like a good idea. Technically, "dispersion" is already defined as the spread of the IORs across the wavelengths, so dispersion scale is redundant. The only potential advantage...

Regarding the effect of dark fuzz in the images, I think the > I find that a bit unconvincing as if the fuzz is same density in the left and...

Great to have the IOR officially included in the spec's coat roughening formula and a mention of fuzz roughening. Conceptually, the form of the fuzz roughening is questionable compared to...