Peter Nilsson

Results 11 comments of Peter Nilsson

![Hazelnut](https://user-images.githubusercontent.com/7275084/178255734-c9ea0da0-1b9b-4107-81ac-00d49881394e.png) Hazelnut, the editor for the Hazel engine. Of course this is the private version and not the public one listed on the "Software using dear imgui" page but I...

I'm currently experiencing this issue as well. It'd be great if a fix for this issue could be pushed. @TheDonsky any luck fixing this on your end?

> Not yet; still waiting. I can "hack it" by disabling & enabling on physics synch and the user will not know the difference, but I'd rather we have a...

> The way I remember it, you need detach the body for at least one physx::PxScene::simulate call. Just detaching, changing the flags and attaching does not work. I have OnPrePhysicsSynch...

We do `simulate()` and then `fetchResults` after, and we're definitely not running any code between those, and I'm still having this issue

@jcarius-nv I'll be sure to give this a go this week and I'll you know how it goes!

@TheDonsky @jcarius-nv This did not appear to fix my issue. Basically here's the exact steps I'm taking: * Create rigid bodies, and immediately lock the translation flags * Simulate using...

> Could it be related to that separate actor that gets destroyed immediately on collision ? Hi! Sorry for the late response, to be honest I won't rule out that...

This issue hasn't been updated in 2 years, just wondering if that rewrite is still happening?