Petri Ihalainen
Petri Ihalainen
> re 3: do you mean save all of the viewport orientation/zoom per object? How does this differ from 4? 3 = on scene view, 4 = on object view....
> I don't like the way that everything always opens on the one monitor. Java does not handle two/multiple monitiors very well. I have had a look at it before...
And btw, there is the class "TransformPointsDialog" that is not used in AoI Core code. Shouldn't it be marked deprecated?
> Entering rotation 45 degrees in Transform Dialog gives -45 degrees in Object Properties panel That is correct. The transformation tool uses the normal Cartesian math for rotations whereas `CoordinateSystem`...
> The transform tool is working in object space No. When you are moving or rotating objects _on the scene_, it works in the scene space, using Cartesian coordinates. Only...
Yes. individual functions of Transform Object work correctly. That was never the problem. The original issue is about performing moves and rotation _in one step_. The expectation would be that...
And to visualize my point (the finding): 
> Maybe both scale & rotate at the same time? Yes, the selected origin is, of course, THE oring of the entire set of operations. > Third radio button, disables...
> Gimbal Lock, which is inevitable.. Gimbal Lock is inevitable with certain combinations of angle but it does not explain the tendency to favor combinations of 180°s when 0° s...
Just as a side track, I had a look at the coordinate angles thing. Where it goes wrong is in the `findRotationAngles()` of CoordinateSystem, in the first `if`-block, starting on...