Petri Ihalainen

Results 180 comments of Petri Ihalainen

> `ConcurrentModificationException` Actually it looks that any error in a `ScriptedObject` code may prevent opening the scene file at all. It is possible to save a scene even when execution...

And so much for that foolproof plan: Putting the `sceneChanged` calls in `Scene.setTime()` into a `try` block helps with other problems and it allows the UI-redraw to be finished even...

Putting the `setTime()` call on `Scene` line 1444 in a try block catches the `Concurrent...` exception & allows the scene opening to be finished. It seems that this is the...

You're right. `LayoutWindow.setTime()` first sets time on scene. Then it starts to update the score, the item list and the UI but since the exception happens on the first line...

> so you'd soon have a flock of orphaned curves Exactly. That would be the expectation and that is what actually happens. What ever the solution will eventually be, the...

> When iterating through a collection, nothing is supposed to modify the collection itself. This pointed me the right direction.

> I'm still not sure that the flock of curves will be what you expect. I the case that the script adds an object every time it is ran that...

I tried to make it more centralized and have the editor list take care of bringing the already open editor to front and clearing disposed editors more automatically but those...

Different but similar.... Got an AoI, that I seem to have installed some time last July. After adding the first layer, setting it to Face and EditMapping (adjusted scaling), the...

Did not think of that, though so obvious! -- I had the grid turned off with those experiments, because it was becoming just a gray background anyway. I'd go with...