Peter Thor
Peter Thor
Usually openvr manages when a device should go into standby. This can be pointed out in your driver code as follows: 1) Set a string property for the vr::Prop_NamedIconPathDeviceStandby_String: vr::VRProperties()->SetStringProperty(...
I see your point. I believe this is possible with a VendorSpecificEvent() function and the VREvent_TrackedDeviceDeactivated. Have you tried that? I believe a device would have to set this property...
When I try it myself with the new IVRInput system I get the error: "VendorSpecificEvent 101 outside of reserved range" so I guess we have to wait for Valve to...
Make sure you do not use the "virtual" keyboard in your implementation. Your implementation should be `bool ShouldBlockStandbyMode() { return true; }` not `virtual bool ShouldBlockStandbyMode() { return true; }`
Any way to emulate the Oculus Touch buttons using freepie?
@JeroMiya are you experiencing the smoothening effect of the 1 euro filter as a tracking lag?
It is a bit cluttery, but on the client side you can use `GetOriginTrackedDeviceInfo()` and compare it with the `vr::VRInputValueHandle_t` you've assigned to one your hands using `vr::VRInput()->GetInputSourceHandle()`. https://github.com/Omnifinity/OpenVR-Tracking-Example/blob/master/HTC%20Lighthouse%20Tracking%20Example/LightHouseTracking.h#L42 https://github.com/Omnifinity/OpenVR-Tracking-Example/blob/master/HTC%20Lighthouse%20Tracking%20Example/LighthouseTracking.cpp#L136...
Yes, that example was explaining how to find the hand on the client side - maybe you already knew how to do it? Sorry if you already did. Anyway, from...
I second your feature request. It would be really handy to get the role inside the driver after the openvr internals have made its best guess. Today it seems not...
Please consider closing this issue @jangxx now that you've set it aside. Cheers.