peoplepilot

Results 3 comments of peoplepilot

Yes, thanks. In the end I hacked the GLTFSceneExporter.cs ExportMaterial function and added the below code after the IsPBRMetallicRoughness test: else if (materialObj.HasProperty("_MainTex")) { material.PbrMetallicRoughness = ExportPBRMetallicRoughness(materialObj); } which is...

Thanks. Could you please post the link to the bug in the Unity issue tracker?

Here's some more information provided to me by the Renderheads team: "The problem is that the built application's main dispatch queue is not being processed under certain conditions. This is...