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Shadertoy to Unity shader converter

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I found that this method of independent X+Y Resolutions was better for getting non-squashed Shaders. I was typically using a 16:9 Quad, so setting ResolutionX to 16.0/9.0 and ResolutionY to...

Love this tool! I'm trying to convert [this shader](https://www.shadertoy.com/view/4tjGRh), and found that Unity will complain about: `Unterminated #ifndef Compiling Vertex program Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP...

Some issues: - Missing material in CRTs' inspector. - In CRTs' inspector -> Material -> Shader pass is reverting to default after re-adding material (i.e.: buffer 1 corresponds to pass...