glsl2hlsl
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Preliminary support for multi-pass shadertoys.
Some issues:
- Missing material in CRTs' inspector.
- In CRTs' inspector -> Material -> Shader pass is reverting to default after re-adding material (i.e.: buffer 1 corresponds to pass "1" in shader, buffer 2 -> pass "2", etc.)
- Materials -> Textures missing from texture slots.
- Cubemaps don't generate links.
- Images don't auto-download.
I'll have a look at this some time next week. Did you squash your changes, or did you actually only have 1 commit? I prefer to review larger PRs changeset-by-changeset.
I squashed them but yea in the future I'll try not to squash then.