Pedro Gómez
Pedro Gómez
Hi! First of all, thanks for such a great project 👏 I have a question. I'm using the library and I'm wondering what's the range of ``failureThreshold`` you can pass...
To be able to play with this emulator we need to improve the current UI using some assets and styles. The goal, to get a realistic game boy just working...
The current `Keypad` implementation is not working as should. The key is pressed and the `MMU` is updated but the system is not responding.
To be able to choose a ROM before to start the Game Boy emulator execution we need to develop a ROOM selector. The ROM will be loaded from the device...
To be able to load ROMS bigger than 32kb we need to implement the `Memory Banking` system. With the current implementation, only ROMS with less than 32kb (like Tetris) can...
To be able to emulate the Game Boy using the correct timing, we need to implement a timer matching with the `CPU` specifications.
Part of the code needed to be able to use `Interruptions` in this emulator is already written but we need to connect all the hardware throwing interruptions like the `GPU`...
The Game Boy `GPU.java` class is not finished. To be able to show sprites into the Game Boy `LCD` we need to improve our `GPU` implementation to show the sprites...
In order to improve how fast we read our CSV reports we can write them in the reverse order so once we have to filter today's reports, we can stop...