Simon Booth
Simon Booth
Hmm - just tried the links on the Mac - no joy there in either Safari or Chrome Looks like Apple has DNS dementia
I can now get the URIs on everything apart from iOS devices via app iOS via example app with new URIs still gives me the name resolution stuff Safari on...
Yep, both apps are LCL backend-based In the case of view3dscene I used the repo version then compiled with Lazarus (the mac build script didn't work) after changing the castle_window...
I just added a TSpotLightNode to my project and it worked as expected I then modified my directional light to not use shadows and it worked as expected I finally...
Oops - bad bug-diagnosis and assumptions on my part I then kicked myself in the ass for not checking shadow maps, and so re-enabled them leaving TDirectionalList.Shadows unset and it...
> As a one final test, I'd suggest to try TSpotLightNode with shadow maps (using simple Shadows field) enabled. I bet it will fail just the same when you activate...
I just built the Windows version with build-tool in release mode and there's no SIGSEGV reported. The memory link is reported (in a myriad of dialogs) if built using Lazarus...
I've just tested blocking - using Download rather than TCastleDownload using an old project that worked perfectly before TCastleDownload but now gives an Access Violation under Windows. The project functions...
That's weird... Is it possible that the debugger is what's causing the issue? I note in the comments in TCastleDownload that a race condition can occur. The debugger does introduce...
In the case of MTGDownloader Windows and Linux both work now (Apple next) using Download - I'll try TCastleDownload tomorrow. The situation with the SIGSEGV no longer happens and the...