Simon Booth

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I've written a very basic test project - https://github.com/PeardoxGMSDev/TileTest Using [Space] switches how tiles are drawn and [Esc] quits Note the FPSReal figure - when drawing dynamic tileset the numbers...

Looking at the above referenced issues it's odd and disconcerting that there's absolutely no response from GM Staff @attic-stuff Not sure how your vertex buffer idea works out. Kindly check...

Well, looks like the request is more complex than it looked at first sight When a tileset is created GM re-writes the sprite into a 7x7 grid with a 2px...

Yeah, I wrote a Delphi App that makes 47 tilesets ready for autotiling. I can see I'm going to have to alter that to handle the padding. Then again, as...