Peachy Pixels
Peachy Pixels
Hi Nikola, Many thanks for the reply. The tool (that I'm currently evaluating) is the Beebyte obfuscator. There are others under consideration, but let's stick with this one for now....
OK, let me do some more research (with RealmSchema) and I'll message back in the next day or two. In answer to your question, yes I'm using **IRealmObject** and not...
Hi Nikola, I've looked a little deeper into the RealmSchema suggestion and I think you're right, this could be the issue. Going on your code link above, Realm is looking...
Hey @nirinchev Many thanks for the update. Understood about using nameof(). I dived deeper into the code yesterday and see what you mean. You're just dealing with **Type** at that...
Hey @nirinchev No problems at all, assumed this was low priority. So I've just run a very quick test and it appears to have addressed the issue above... 1. The...
Great, thanks! I have a (full) Realm obfuscated build on a device now and will test it over the next week and report back.
Quick update... performed further tests on both Mono & IL2CPP (device) builds and so far so good. Zero issues to report. Will test some more over the weekend, so by...
Hey @nirinchev Testing over the weekend uncovered zero issues with obfuscated Realms (Mono & IL2CPP builds) but with some caveats... 1. Only CRUD operations have been tested, along with compacting...
Yes that's exactly how I'm declaring Realm types. But once the codebase is obfuscated (during build) you'll end up with something like this... ``` var config = new RealmConfiguration {...
FWIW... I'm using Unity 2022.3.40 with local databases (Windows 10) and everything is working ok, after upgrading from 12.2.0 to 12.3.0