Patrick Ting
Patrick Ting
**Is your feature request related to a problem? Please describe.** In the Dodge the Creep demo app, there's a function in HUD.gd: ``` func show_game_over(): show_message("Game Over") yield($MessageTimer, "timeout") $MessageLabel.text...
**Is your feature request related to a problem? Please describe.** Example: ``` resLoader := gdnative.GetSingletonResourceLoader() res := resLoader.Load("res://Mob.tscn", "", false) log.Debug("MOB PackedScene: " + res.ToString()) ``` Load returns a `Resource`...
**Describe the bug** Ptr() for PoolArray* types are returning pointers, which I believe should really be wrapped in a slice before they get returned to be go-like. **To Reproduce** N/A...
**Is your feature request related to a problem? Please describe.** The codegen for types and classes are a mangled mess due to the iterative process and evolving changes of how...
**Is your feature request related to a problem? Please describe.** we need something similar to the GDScript dollar sign operator. **Describe the solution you'd like** maybe something like this for...
**Is your feature request related to a problem? Please describe.** To improve ease of use compared with the godot-cpp bindings. **Describe the solution you'd like** I'm proposing to use Golang...
Hurdles: * Go doesn't support function overloading * Go doesn't support default values We need a DSL or another mechanism to integrate the advertised default values in the codegen process....
**Describe the bug** Godot objects aren't being released before the tests exits. Here's the tail logs after running the tests: ``` ... 9 passed 0 failed. Tests finished in 0.0s...
**Is your feature request related to a problem? Please describe.** Add wchar support. **Describe alternatives you've considered** Expose the godot methods and let the user deal with it. **Additional context**...
**Describe the bug** The byte widths for implementing the `_process` function requires that it be float64 when both the [godot-rust](https://github.com/godot-rust/godot-rust/blob/cd59838b59a952d059b2f301164802e60a046780/examples/dodge_the_creeps/src/player.rs#L41) and [gdnative-cpp](https://github.com/godotengine/gdnative-demos/blob/d30354c9f4c8edb1bffeb2a2303c991c0938de01/cpp/kinematic_character/Script/src/player.cpp#L74) demos have a `float32`. **To Reproduce** Steps to...