pcareyASM
pcareyASM
Same issue, ```InvalidOperationException: The previously scheduled job ConvertColorsRgbaUInt8ToRGBAFloatJob writes to the Unity.Collections.NativeArray`1[Unity.Mathematics.float4] ConvertColorsRgbaUInt8ToRGBAFloatJob.result. You are trying to schedule a new job ConvertColorsRgbaUInt8ToRGBAFloatJob, which writes to the same Unity.Collections.NativeArray`1[Unity.Mathematics.float4] (via ConvertColorsRgbaUInt8ToRGBAFloatJob.result)....
Removing baked vertex colors leaves me with: ```InvalidOperationException: The previously scheduled job SortAndNormalizeBoneWeightsJob writes to the Unity.Collections.NativeArray`1[GLTFast.Vertex.VBones] SortAndNormalizeBoneWeightsJob.bones. You must call JobHandle.Complete() on the job SortAndNormalizeBoneWeightsJob, before you can read...
We actually switched to this version because we needed the material submesh changes 😂 Our plugin is engine-agnostic, so we needed to get parity with how UE applies materials on...
@atteneder Do you have any timeline on when this might be addressed? We require 6.10 as we need the submesh fix ([#153](https://github.com/atteneder/glTFast/issues/153)). Right now we're simply restricting users from using...
Thats great to know, appreciate the information and the work put in!