Pierrick Bouvier

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@StefanStojanovic and @joaocgreis are maintaining this, hopefully they'll come to help on this.

We are sorry to hear you're having issue with Windows on Arm support, we worked on (partially) at Linaro. Let's hope MS can find a solution for this.

Hi everyone, at Linaro, we are actively working to help some projects to [support Windows on Arm](https://www.linaro.org/windows-on-arm/) and we would like to help OBS Studio to get ported on this...

Thanks for your feedback @tommyvct and @derrod. Good news to hear it's still a work in progress, and that @PatTheMav is on track to enable it. Concerning the hardware encoding...

@PatTheMav In previous messages, it was suggested your were working on the rewrite of the build system. Is that the case? If yes, is that close to completion? I'm trying...

Hello, I've been able to compile a native flutter app for arm64 (native build, no cross compilation). This is documented on [Linaro's Windows on Arm wiki](https://linaro.atlassian.net/wiki/spaces/WOAR/pages/28745138193/Dart+Flutter). However, I needed to...

I started to upstream bits to be able to build flutter engine natively under Windows on Arm (not yet targetting cross compilation) Some more changes will be needed for third...

All patches needed were merged to be able to build flutter engine. Last piece will be to add an option to flutter.bat to target specifically this platform. I'll make a...

I plan to add an option ```--target-platform``` to ```flutter.bat build windows``` command (it already exists for ```build linux```). It will add custom flags to cmake call, allowing to build a...

I just created the PR to allow building natively arm64 flutter app 👍