Paweł Duda

Results 13 comments of Paweł Duda

T4d3o's workaround is correct. I needed support for Polish characters so I simply edited those variables in file: /lib/text/loading.js var MAX_FONT_PATH = 500; var MAX_PRELOADED_CHARACTER = 500; Needless to say,...

I think I have sort of fixed the issue. I removed all references to two other typefaces I wasn't using. After that the program was running for 20 hours without...

I am reporting this because it occurred when the 3 standard font typefaces that were defined in libshapes.c (though I added ~150 additional glyphs to each so that I could...

Yes, it does. The current version has 400 glyphs and one font face. But if you want the crashing version (3 font faces, 500 glyphs each), go with the first...

I've had the issue happen again after messing with my program. Haven't done anything out of ordinary, just moved text and images around. Path around the letter "r" (for some...

I am afraid this could be purely a coincidence as I have removed all of the warnings recently and I'm 80% sure it crashed afterwards. On the other side I've...

I have left my program overnight and it didn't crash after more than 20h. I assumed that everything is OK. Then I ran it again and one of glyph paths...

This clearly has to do with font handling mechanism. Just put this at start of while rendering loop: unloadfont(SansTypeface.Glyphs, SansTypeface.Count); SansTypeface = loadfont(DejaVuSans_glyphPoints, DejaVuSans_glyphPointIndices, DejaVuSans_glyphInstructions, DejaVuSans_glyphInstructionIndices, DejaVuSans_glyphInstructionCounts, DejaVuSans_glyphAdvances, DejaVuSans_characterMap, DejaVuSans_glyphCount);...

In my program it looks like this: init(); Start(); while(1) { //until keypress // render code End(); } finish(); return 0; Finish is called once I press a key just...

Back, without the code but with some info. I think I finally got it figured out. I believe that calling functions like Rect() or Circle() multiple in a loop caused...