pawbuj1981
pawbuj1981
@N1kX94 I have tested with Gothic Mod Fix latest version and the bug still occurs. So the code might not help to solve mentioned issue .
In PL version this problem do not occurs however it looks to failing to the code void G_giveInvItems. I have rewrite the code again to display the name of the...
Here is a code from PL version. I am really shocked that the code is differ compare to DE version. ```D func void DIA_Dexter_KalomsRecipeSuccess_Info() { AI_Output(other,self,"DIA_Dexter_KalomsRecipeSuccess_15_00"); //Mam dla ciebie recepturę,...
I believe every game has some glitch like this mentioned above. I wouldn't touch sucha a things, it may leads to further problems. BTW there is lack of progress from...
Please check new Union zBugFixes, PackStringFix which fixes msome inventory bugs like item disseaperance.
@szapp I remember you have supported me to fix that issue some time ago. You have created extra aivars to fix that issue - I will try to recover that...
Here is the code ```d /* * Iterate over all NPCs and set their AI variables according to the attitudes */ func void FixAttitudes_Save() { if (!Hlp_IsValidNpc(hero)) { return; };...