Paul-Vincent Roll

Results 71 comments of Paul-Vincent Roll

Hi @bilbon0bud, You can easily already use the Adaptive Lightning component. I do the following: Scenes: ```yaml - name: Schlafzimmer Normal icon: "mdi:flower-tulip" entities: switch.adaptive_lighting_default: state: "on" light.schlafzimmer_decke: state: "on"...

After using the above workaround for a while I have to agree with @bilbon0bud that this would be a great improvement. Using scenes like this has the problem that it...

@gardar you can already do this by using scenes if you want a instant solution, that's what I use for this :) **Update:** I now use https://github.com/basnijholt/adaptive-lighting for this.

Looking forward to see `godot-dialogtreetools` integrated! Would love to use your project as a starting point for an adventure game since I am just starting out with game development :)...

No hurry! Glad that you are building it at all! :) A series trying to remake it would probably teach users more but it would also be more time consuming...

There is no print statement if I am not completely blind :/ I still have no idea what could cause it :( > Am 10.01.2017 um 16:37 schrieb Matze213 :...

Please define not working :) It does work together with the default class doesn't it? Not sure why I did this but I had a reason back then. If you...

I am sorry for my late response... I will look into your PR.