Paulo Coutinho
Paulo Coutinho
@memsharded forget man, it is working, my mistake in some place, thanks.
Hi @memsharded. Everything was migrate. Thanks. I open an issue about a bug that i get and create a simple project to check: https://github.com/conan-io/conan/issues/12195 Can you help there?
Hi, Ok, i see that you have a method that return it: ``` def apple_sdk_path(conanfile): sdk_path = conanfile.conf.get("tools.apple:sdk_path") if not sdk_path: sdk_path = XCRun(conanfile.settings).sdk_path return sdk_path ``` But how i...
Hi @czoido The only necessary code is this? ``` path = self.conf.get("tools.apple:sdk_path") ``` Because inside conan it has a fallback: ``` def apple_sdk_path(conanfile): sdk_path = conanfile.conf.get("tools.apple:sdk_path") if not sdk_path: sdk_path...
Thanks @czoido Autotools use this part? https://github.com/nativium/nativium/blob/main/conan/darwin-toolchain/conanfile.py#L105-L106 And CMake use this part? https://github.com/nativium/nativium/blob/main/conan/darwin-toolchain/conanfile.py#L108-L115
Nice and thanks!
I think that the problem is related to BASE SDK that use iOS instead of Simulator in this case: You can see on log: `Using SDK: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS16.0.sdk` And on simulator,...
I post an issue to understand if has any solution: https://github.com/leetal/ios-cmake/issues/160
I make progress with option: ``` -DAX_WITH_ASTC=OFF ``` But other problem happen: ``` error build: Undefined symbol: _BZ2_bzDecompress error build: Undefined symbol: _BZ2_bzDecompressEnd error build: Undefined symbol: _BZ2_bzDecompressInit error build:...