Paul Joannon
Paul Joannon
**Godot version:** 3.2.2.rc1.mono.official **OS/device including version:** Win10 Pro 1909 **Issue description:** When you define a signal in C# (using the `[Signal]` attribute), something end up leaking out. When you exit...
Hey 😄 Let's consider the following code. ```gdscript var state = self.story.state.to_json() # any action resulting in an error being stacked for interruption self.story.state.load_json(state) if self.story.can_continue: self.story.continue() ``` The expected...
Hello there! As ink is growing and lots of side projects are being developed, I'm wondering if it wouldn't be the right time to take a minute and update the...
Hey there! Here's an issue tracking what I feel would make *inky* a better piece of software, nicer to use and a tit more professional. IMHO it is really important...
Modified the following class ref pages: - AStarGrid2D - Engine - Font - Node - OS - Tween There are a couple of workarounds in the Tween page, that'll need...
:v: Currently, the following code will throw the `ScriptPropertiesGenerator` in a CSC error, and prevent further compilation. This is because we are trying to find a valid type hint for...
## Summary Two sentences were contradicting each other. I simply removed the incorrect one, and brought a small precision from the page about [global.json](https://github.com/dotnet/docs/blob/main/docs/core/tools/global-json.md). - Fixes #40585 --- #### Internal...
### Describe the issue or suggestion Hello 👋 The documentation page [Select the .NET version to use](https://github.com/dotnet/docs/blob/main/docs/core/versions/selection.md) currently states the following about how `global.json` is searched for. > The CLI...
We want to have a consistent UI across microgames. It should be self-contained in its own `PackedScene` and contain everything common to all microgames: timer, instructions, layout, etc. The root...