Paul Houx

Results 42 comments of Paul Houx

See: https://github.com/paulhoux/Cinder/tree/bin_packing

Oh hey, thanks for the pull request. I guess it's kind of hard to come up with a good mapping algorithm for these solids, again fueling the discussion we had...

To explain a bit more what I mean with separating UV-mapping: we've discussed having a `geom::Mapper` class of sorts, providing mappers for spherical, cylindrical, cube and planar mapping, to name...

I think the code inside the `geom` namespace will likely change in the future, as I can see a lot of duplicated functionality in there. For instance, a lot of...

> For the uv mapping, we'll just leave it like this for now until the separation is made then. I'd much prefer to have the new primitives support some form...

Oh yes, I totally mean to keep a Cylinder class, but its internals could be rewritten to make use of more generic algorithms, instead of having very similar code for...

Hi @CCortex , I just tried the new primitives in the Geometry sample, but there are a few issues: - The Octahedron and Dodecahedron have missing texture coordinates. - The...

Isn't this somehow being solved using the Cinder function `toPixels()`? Or is there a problem with window creation only, which may not be accessible code for the average user? See...

Thanks for your report, anyway! I currently do not have access to a Mac, so I can't attempt to fix your issue myself. But it seems to me that `getContentScale()`...

I don't think that's a waterproof solution, Rich, as the main thread might want to cancel all operations in order to quit the secondary thread that's waiting to pop an...