Paul den Dulk
Paul den Dulk
I should change MbTilesTileSource so that it can be constructed with inverted Y-axis. I have not looked into vector style tiling yet. I think @https://github.com/bertt knows more about it.
The vector tile renderer in the vectortile branch can work like this. I would actually prefer vectors because they don't get blocky when inflated but to improve performance I added...
Yes, an important advantage is high quality when zooming in. Also, smaller size on disk when storing locally. Speed of rendering depends on the number of features in the vector...
I thinks you need to replace MBTiles, it just stored the raw bytes. The layer should interpret it as bitmap tile or vector tile.
@charlenni I want to keep features or geometries out of BruTile. It would add way more complexity. I have to choose some geometry format. Styling features is also very complicated....
@DiabloRusso It looks like to do the transformation of PDF to Mapsui feature in the GetFeaturesInView with PbfDataToMapuiFeatures. You could do this in a IProvider and then assign that IProvider...
@DiabloRusso You implemented an entire MapRenderer? cool :) My route to improve performance would be to use the hardware acceleration of SkiaSharp. This is already supported but I have not...
Out of curiosity I looked into a proper solution for vector tiles. I experimented [here](https://github.com/OsmSharp/VectorTileToBitmapRenderer/commit/f779c4df801da5cfad3bacc7af9b3d1099a95341) with a VectorTileLayer. The conclusion is that the TileFetcher needs to be changed. Right now...
Perhaps, maybe we can measure that. There are a couple of things that are not super optimized right now. - The features need to be fetched from the cache. -...
For vector tiles I do not want to draw a bitmap. I want to draw the vectors directly to the canvas. At least this is the initial idea. We have...