Paul den Dulk

Results 465 comments of Paul den Dulk

The idea is to use _tileCache.Find() and check for null. It was written more than 10 years ago. Today many apis use the _tileCache.TryGet(key, out T tile) syntax. That would...

I looked into this but need to do some cleanup first to know what is actually needed. I created a PR to remove the binaries. I also see alot of...

@hinnerkweiler @taublast @softlion Is this problem still present in Mapsui 4.0.0-beta.8?

@softlion Thanks! I was already googling for a replacement for my broken mac (seriously), but there is no immediate need now. I'll investigate if there is a better way to...

~Conclusion: fixed in Mapsui 4.0.0-beta.8.~ Update: Apparently not fixed for Mac.

@hinnerkweiler Could you try to set the static `MapControl.UseGPU = false;` before the builder code? Perhaps there is a problem with the Skia SKGLView on Mac.

Uno and Uno.WinUI were added in v4.

@SEngelsKTS Thanks a lot for this sample, this makes our work easier. @inforithmics Thanks for your spot on analysis. ## The problem I could reproduce the problem while running this...

This PR solves the issue. https://github.com/Mapsui/Mapsui/pull/1851/files. Instead of passing in the ViewportState a new MSection is introduced which contains only the extent and resolution. It was simpler to use in...

The excessive tile fetching should be fixed in beta.9 which was released yesterday. It also logs a warning in case it would happen. I will close this. Please reopen if...