Results 29 comments of patwork

My take: https://github.com/patwork/gitignore/blob/main/Godot.gitignore

Hi, I have created a small project containing several test scenes to verify the correct generation and display of LightmapGI and LightmapProbes. [Godot LightmapGI Tests](https://github.com/patwork/Godot-LightmapGI-Tests) The scene that tests dynamic...

OK, so to test this I installed Unity (v2018 because the later ones refuse to log into the license server for some reason) and I have to admit that I...

@permelin given your experience with lightprobes (https://github.com/godotengine/godot/pull/90701 https://github.com/godotengine/godot/pull/90702), will you also try to address this problem?

This is probably because eslint 9 has problems with linting files that are in parent directories. It recognizes that `baseDirectory` is CWD and ignores anything above it. That's why the...

> pre-commit already runs on the root directory though Great! > it's possible the `.html` settings are awry somehow. Or eslint 9 is borked idk What exactly is wrong with...

Fixed `jsdoc` in `.pre-commit-config.yaml` - all three files from the engine directory must be specified in the parameters at the same time, and pre-commit adds the names of only those...

Yes, I'm familiar with Chubercik's WIP on the biome formatter and linter. https://github.com/godotengine/godot/pull/91134 However, I thought that **for now** the eslint update would be less intrusive, from what I can...

So eslint is working locally on my machine on node `22.1.0`. On the other hand, github runs the scripts in node `18.20.2`, maybe this is the cause of the errors?...