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A lightweight 3D Morphable Face Model library in modern C++

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First, thanks for sharing this cool project. When I try to build, I get the following error: ``` Consolidate compiler generated dependencies of target fit-model-multi [ 37%] Building CXX object...

bug

When I try to build I get the following errors: ``` In file included from /Users/leo/Desktop/Coding/C++/eos/examples/fit-model-simple.cpp:23: /Users/leo/Desktop/Coding/C++/eos/include/eos/core/LandmarkMapper.hpp:77:53: error: no member named 'Table' in namespace 'toml' const auto mappings_table = toml::get(data.at("landmark_mappings"));...

bug

I follow the step in github. When I used the latest convert-bfm2017-to-eos.py(7ec85e6028dfcdf959c87ac7d926681121e55022), there is error follow: `Traceback (most recent call last): File "convert-bfm2017-to-eos.py", line 53, in texture_triangle_indices=[]) # uv-coordinates can...

This is more of a request. Could you make a video of the algorithm in action. There's a lot of work to get the library running and I'd like to...

question

Hi Patrik, thanks for your excellent work! I was wondering if you have any experience using the output of your tracker with the [pytorch3d renderer](https://pytorch3d.org/docs/renderer_getting_started). If I understood correctly, the...

question

I cloned and checked out v1.2.1, and followed build instructions with Generator as "Unix Makefiles". I am getting this error below. Make output ```shell Pranavs-MacBook-Pro-2:build pranav$ make install Scanning dependencies...

Hello! Tell me please, is it possible to create eos Morphable Model of the ICT lightweight Face Model (https://github.com/ICT-VGL/ICT-FaceKit) ? I would be very grateful if you could give me...

I should test fit-model-ceres with a model that doesn't have exactly 6 blendshapes (e.g. the 4DFM), as the example has the number `6` hard-coded. According to a report, this will...

enhancement

Hi, I am using release version 1.1.2 and after switching glm from v0.9.9 to v0.9.9.8 and met following error: ` error: call to implicitly-deleted copy constructor of 'tmat4x4' (aka 'glm::mat')...

Currently, some of the functions of the texture extraction expect Image4u, like create_mipmapped_texture, and sometimes Image3u is used. This could be made more consistent and perhaps we want to use...

enhancement
devel-branch