Jay Oster
Jay Oster
It is valid criticism and thank you for the reminder. I am currently OK with doing the maintainer thing and keeping CI happy post-merge with additional PRs. (That responsibility falls...
I would be in support of any effort to upstream some of the unblocking work. ~~Speaking of, I should be able to make some more progress on https://github.com/imgui-rs/imgui-rs/pull/716 now!~~ (Just...
I believe that is probably the right compromise. Both `wgpu` and `winit` have released new versions while this has been in limbo. My proposal would be updating the imgui example...
Yeah, upgrading `winit` is going to be kind of rough. They plan to remove the existing event hander callback and replace it with a bucket of callbacks defined in a...
Sounds like a reasonable request. The coordinate transformation depends on the scaling matrix, which is an internal implementation detail. (Technically the matrix can be derived from the clipping rectangle, but...
I haven't seen that before. I've tagged this with a few possible causes. FWIW, Vulkan is actually the "default configuration" expected. OpenGL support is still "best effort". See the supported...
Cool! Thanks for the extra investigation and added details. > What's different about pixels' VBO from egui's? Nothing that should concern the driver, honestly. In my experience, llvmpipe has been...
> just for clarity, it is llvmpipe that works fine in this instance. it's the 'SVGA3D' driver from VMware that has the issue. Ah, sorry for my confusion. Unfortunately, I...
winit 0.29 updated `raw-window-handle` ([again](https://github.com/parasyte/pixels/issues/292)). But they reference three versions of it: https://github.com/rust-windowing/winit/blob/v0.29.2/Cargo.toml#L61-L63 via feature flags `rwh_06`, `rwh_05`, and `rwh_04`. While we are still on `raw-window-handle` 0.5, you should be...
I'm not _terribly_ concerned about the examples. The main crate is agnostic to whether `winit` is used for platform integration or something else. The only hard dependency is on `raw-window-handle...