encryptid

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I came across the exact same problem just now in Ren'Py 8.1.3. In my case I had both a controller and a keyboard plugged in at the same time, and...

I'm just really confused about how to implement the new functionality mentioned in https://github.com/renpy/renpy/issues/5602? I can't use a Model() there because the mesh destroys camera perspective.

I thought the new functionality would allow us to supply texture uniforms directly to `Render()` and do stuff with them without having to blit them with `mesh=True`, which destroys the...

I thought there would be a new mechanism to let us do that. How do I manually provide the geometry?

It does though, that's the problem. ```python init python: renpy.register_shader("test.myshader", variables=""" uniform sampler2D tex0; attribute vec2 a_tex_coord; varying vec2 v_tex_coord; """, vertex_200=""" v_tex_coord = a_tex_coord; """, fragment_200=""" gl_FragColor = texture2D(tex0,...

Oh, thanks for this. And heh, I understand what you mean about brain fog. What I was trying to do was to preserve the existing geometry, which the `mesh=True` argument...

It actually isn't an interface element; I'm trying to shade a character displayable with a mouse light (not in a `screen`). Is the problem still the same? Sorry, just trying...

Understood. Is it not possible to just collapse the vertices' perspective for an apples-to-apples comparison of the image bounds to the 2D mouse position? That's what I would have expected,...

Any news on this front? I've just installed the latest version of MSYS2, struggled to get the MinGW64 toolchain working due to [this issue](https://github.com/msys2/MSYS2-packages/issues/2058), and finally managed to statically compile...

Sorry? I'm talking about screen language statements, not displayables - `renpy.register_sl_statement` doesn't take the `default_keywords` argument.