Pedro Augusto de Paula Barbosa

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Your suggestion does not prevent nested things. Also what is the issue with arrays? I don't see any issue for a POJO to have an array, is there any? I...

Oh, wow, I get it now!! The fact that `{ [props: string]: any }` accepts `() => {}` *itself* was so unexpected to me that I didn't even parse correctly...

Interesting, perhaps someone else can shed some light in this topic. > see if you can spot the problem Forgot to call the function I guess :sweat_smile:

@SSJKaran I'd say this has a workaround, but is not fixed

I think you should just reopen. The game should "just work" on Windows 10 (and anywhere).

Maybe this should be documented somehow? Maybe the game should detect OpenGL version when launched and provide a explanatory error message for the user? Simply crashing is bad... I believe...

I was hoping to see automated tests running when I opened the PR, but apparently there aren't any.

Thanks for the report. You said that the default option does not work. Does setting it manually makes it work? (Uncommenting the line in your example, or perhaps using `['uuid',...

@sushantdhiman What if we had a new feature `updateOnDuplicate: true` which internally converted itself to `Object.keys(Model.attributes)` except that it removes virtual attributes automatically?