Panmari
Panmari
Sorry for the late reply. I imagine this is a pecularity of this mesh. Do you have a link handy? Or were you already able to resolve this issue?
Adding an option for face culling sounds like a good idea! Would you like to send a PR so others can benefit from your solution?
Do you mean a bump map? The normal map created here does the "normal" thing by visualizing the normal vector (ie the vector pointing away from the surface) to RGB.
I see. It should be possible to add a Normal Map Node and set the space there to tangent, see https://docs.blender.org/manual/ko/dev/render/cycles/nodes/types/vector/normal_map.html. The script currently does not use a Normal Map...
The file doesn't exist. Did you ever find a resolution? If yes, can you document it here to help others on a similar path?
If I remember correctly from playing around some time ago, id map is only produced when `--engine=CYCLES`. Have you tried that?
I think I'm also seeing this problem for my use case. Are there any blockers that prevent merging @Fabianexe 's change? The test included verifies that this fixes the problem.
@Soweyln @stupidpupil yes you're both right. Fixed the issue in my PR.
I think this one was solved, there's not even a line 5785 on master: https://github.com/seyhunak/twitter-bootstrap-rails/blob/master/app/assets/stylesheets/twitter-bootstrap-static/bootstrap.css.erb
As argued in the talk, I think escaping should happen at the user level if desired. I created a pull request reverting this change and added two tests.