slua icon indicating copy to clipboard operation
slua copied to clipboard

Fastest lua binding via static code generating for Unity3D and mono.

Results 33 slua issues
Sort by recently updated
recently updated
newest added

Assets/Slua/LuaObject/Unity/Lua_UnityEngine_WWW.cs(283,17): error CS1061: Type `UnityEngine.WWW' does not contain a definition for `GetMovieTexture' and no extension method `GetMovieTexture' of type `UnityEngine.WWW' could be found. Are you missing an assembly reference?

引入2个Tmp,让Vector3.Angle不再alloc

https://github.com/pangweiwei/slua/blob/445d285c61f3b38d1e40e7a4375553732dc27125/build/lua-5.1.5/src/loslib.c#L61 Good afternoon. I noticed in your code the functions using tmpnam. the problem with this function is that it only determines the availability of the filename at the time...

for i=1,20,1 do local obj = slua.loadClass("Blueprint'/Game/Dialog/ItemDataObject.ItemDataObject'") obj.Item_Content="弄好了啊啊" listView:AddItem(obj); end 这个类是一个蓝图类里面定义了一个变量为item_Content现在加载出来以后直接报错说这个obj找不到找个Item_Content属性该如何解决

如何加群。。

Gradient had existed, import can't overload it. ![image](https://user-images.githubusercontent.com/15070835/91678488-4ab1f180-eb78-11ea-91ad-a4e81b1d99ab.png) 求帮忙看下这个是啥?

环境:unity 2018.4.24f1+slua1.6.2+Nugui3.12.1,net运行时3.5EQ----编译2.0 c#中: class UIEventListenerHelper { ... public static void SetPlayTweenFinish(UIPlayTween uiplaytween, LuaFunction func) { //Debug.log("----lua调用进不来---------------"); EventDelegate.Add(uiplaytween.onFinished, () => func.call(UIPlayTween.current), true); // EventDelegate是Ngui的事件委托类,这里没有导出类;导出也没反应,或许需要特殊写法 } ... } lua这样调用: local UIEventListenerHelper =UIEventListenerHelper...

Assets\Slua\LuaObject\Unity\Lua_UnityEngine_ParticleSystem.cs(31,23): error CS0165: Use of unassigned local variable 'a1' else if(matchType(l,argc,2,typeof(LuaOut))){ UnityEngine.ParticleSystem self=(UnityEngine.ParticleSystem)checkSelf(l); Unity.Collections.NativeArray a1; self.SetParticles(a1); pushValue(l,true); return 1; }