pancelor

Results 10 comments of pancelor

[greenworks.isSteamRunning()](https://github.com/greenheartgames/greenworks/blob/master/docs/setting.md#greenworksissteamrunning) is probably what you want? If that doesn't work for some reason, you could ```js if (greenworks && greenworks.init()) { running_in_steam=true ... } ``` and then later check `if...

Hey there! I'm finally getting back to you on this. You raised some good points that make smoothing out the framerate seem not especially important -- maybe this small mostly-unnoticeable...

Alright, I got it working! The workflow is much nicer for me -- no accidental overwriting or pico8 saying "didn't save; conflicting external changes" anymore. But it's pretty janky; the...

this timing discrepancy seems like strong enough motivation to revive #924 / #925, so I did that: #948 is the new PR. I tested #948 locally and the discrepancy was...

as a workaround, you can put your raw pixels into an ImageData object and then add that ImageData object; see https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Pixel_manipulation_with_canvas for a good starting point

> However, pixel perfect scaling of images is not something that most browsers support, meaning you have little control over the scaling algorithm I don't think that's correct; I believe...

oh geez, just reading that page gives me a headache. sounds like they know more about the css way than I do. but I would hope that imageSmoothingEnabled=false would work...

these both seem nice! if you'd like, I can send you my code I used to merge in the 3d effect stuff for my butter game. iirc the main thing...

hm, github won't let me fork this repo (I think because I already forked increpare's repo?) so I'm not sure how to send a PR. I know I can create...