Vladyslav Nikonov

Results 35 issues of Vladyslav Nikonov

I have managed to compile `hello` example to `wasm32` target with some changes to winit initialization, however, when trying to render new text on the next frame, part of the...

bug

TODO

type/enhancement
crate/rustzx-z80

The initial implementation of RustZX core has been implemented with minimal optimizations, and as [esp32 rustzx port](https://github.com/georgik/rustzx-esp32) [demonstrated](https://github.com/georgik/rustzx-esp32/issues/1) there is a lot to improve in the emulator core (by the...

type/epic

`rustzx v1.0.0` development branch scope: ### Main epics - [ ] #93 ### Features - [ ] #110 - [ ] #111 ### Bugfixes - [ ] #112 - [...

- [ ] Move `rustzx` code base to winit+wgpu - [ ] Native CLI version for testing / other integrations (will substitute current rustzx SDL-based binary) - [ ] ~~Make...

crate/rustzx
epic/gui
type/feature

Port changes from true-grue/ayumi@07c08b4874c359169e4a028edf73f046d8b763e2 to aym library

type/enhancement
crate/aym

Produce static binaries for: - [ ] Windows (Link with static runtime libraries) - Implementation tip: set `target-feature=+crt-static` rustc flag during compilation - [ ] Linux - Implementation tips: -...

type/enhancement
crate/rustzx

Implement key bindings configuration. Also, maybe some unification should be done for both normal keys and "joystick" key passing to the emulator core Relates to pacmancoder/rustzx#77

crate/rustzx
crate/rustzx-core
epic/gui
type/feature

#### To improve the usability of the emulator, the following configuration sources should be introduced: - Global emulator configuration, used as the default for all files - Per-asset (tap, sna,...

type/enhancement
crate/rustzx
crate/rustzx-core
epic/gui

Introduce brand new GUI experience via introduction of web-based GUI. Base components of the ongoing transition are: - [ ] `wgpu`-based bare emulator component which will be used both in...

crate/rustzx
type/epic
epic/gui