Vladyslav Nikonov
Vladyslav Nikonov
I have managed to compile `hello` example to `wasm32` target with some changes to winit initialization, however, when trying to render new text on the next frame, part of the...
The initial implementation of RustZX core has been implemented with minimal optimizations, and as [esp32 rustzx port](https://github.com/georgik/rustzx-esp32) [demonstrated](https://github.com/georgik/rustzx-esp32/issues/1) there is a lot to improve in the emulator core (by the...
`rustzx v1.0.0` development branch scope: ### Main epics - [ ] #93 ### Features - [ ] #110 - [ ] #111 ### Bugfixes - [ ] #112 - [...
- [ ] Move `rustzx` code base to winit+wgpu - [ ] Native CLI version for testing / other integrations (will substitute current rustzx SDL-based binary) - [ ] ~~Make...
Port changes from true-grue/ayumi@07c08b4874c359169e4a028edf73f046d8b763e2 to aym library
Produce static binaries for: - [ ] Windows (Link with static runtime libraries) - Implementation tip: set `target-feature=+crt-static` rustc flag during compilation - [ ] Linux - Implementation tips: -...
Implement key bindings configuration. Also, maybe some unification should be done for both normal keys and "joystick" key passing to the emulator core Relates to pacmancoder/rustzx#77
#### To improve the usability of the emulator, the following configuration sources should be introduced: - Global emulator configuration, used as the default for all files - Per-asset (tap, sna,...
Introduce brand new GUI experience via introduction of web-based GUI. Base components of the ongoing transition are: - [ ] `wgpu`-based bare emulator component which will be used both in...