p0nce
p0nce
I have no opinion about this ¯\_(ツ)_/¯
En lien avec #310
Hello, This is going to be a bit painful. `fillRect` is special and add points to a _separate_ path than the one in `beginPath`/`closePath`. From spec: https://www.w3.org/TR/2dcontext/#dom-context-2d-fillrect "Shapes are painted...
Hello, I think it's OK if the functions are just next in the same file, just after the `IRenderingContext2D` definition. You can also create another sub-package if you prefer and...
Regurlarly have "stroke-like" needs in DPlug plugins, with `fillLine`, `fillVerticalLine`, `fillHorizontalLine` being, `fillSquare` being the most common.
AVX super annoying to do since efficiently doing the instructions without 256-bit vectors is involved
Even when AVX is disabled, if all intrinsics are implement with proper splitting when needed, you can speed up with AVX "intrinsics". Of course, doesn't work everytime but often enough...
Yes, please. The forums are currently under attack by a single individual with a trolling agenda, and then there are the "latent trolls" who come to the rescue: a group...
The problem with point systems is that (at least from what I see in Reddit and HN) it quickly becomes a way to signal that you agree, and not that...
Apparently blocked by one "and not" issue with DMD AVX codegen.