p0358

Results 61 comments of p0358

NVM the fix is all good, the issue I had was on my PC only and was related to outdated DNS xD Free to merge

Well, definitely not due to my changes, as the code for `LSX: connect()` is called before my changes. Does this stuck always happen or only randomly now? Did it eventually...

Can you insert some extra log lines around those parts? https://github.com/R2Northstar/NorthstarLauncher/blob/ebb4bd4ef099d77b0bf4dcbf63b0862fb58c29e8/NorthstarLauncher/main.cpp#L353-L361 For example: ```cpp if (!noOriginStartup && !dedicated) { EnsureOriginStarted(); } std::cout

Then if `"Before GetEnvironmentVariableA"` isn't printed, it would mean it's stuck on connecting and that it 100% wouldn't be related to my changes. And if that was the case, you'd...

Overall it's a good idea, but I'd suggest employing a few changes similar to what I did myself below in TFOR: ```cpp if (Util::IsServerAlive()) { spdlog::error("Game server was running, shutting...

But overall I tested this method and it works, so I approve 👍 definitely better than being stuck on resuming connection for several seconds if we can tell the clients...

The full payload is very long, I can send it to you somewhere privately because I'm not sure if it wouldn't reveal too much information in whole (just let me...

All right, I've sent the email with the JSON (posting just in case it wouldn't arrive or ended up in spam). There's no rush, happy travelling!

I've re-sent it (there's JSON as attachment, the hookbin link has expired though, but the JSON still has the full event payload)

LOL ![image](https://user-images.githubusercontent.com/5182588/152520556-bcf043e3-e490-4651-bf34-d33ba409c50d.png)