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😠⚔️😈 A minimalistic 2D turn-based tactical game in Rust

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https://github.com/rust-clique/human-panic For a user-friendly crash report mechanism.

chore
inquiry

A strong attack (?) on a boulder should destroy it, rise some clouds of dust and turn neighbor tiles into `TileType::Rocky`.

android
game-logic

Implementation examples: [ItB](https://store.steampowered.com/app/590380/Into_the_Breach/), [Hoplite](https://play.google.com/store/apps/details?id=com.magmafortress.hoplite), etc

game-logic

https://github.com/ozkriff/zemeroth/pull/267 removed the naive logging as it was causing problems for client code that doesn't use `log` crate itself. But there must be a more clever way to add back...

inquiry

After merging https://github.com/ozkriff/zemeroth/issues/237 `Cargo.lock` contains _a lot_ of duplicated deps (some even has _THREE_ different versions - `syn`) that increase compilation time andbloat executable's size: Old `cargo tree -d` listing:...

help-wanted
chore

Fire is completely static right now, that's boring.

visual

From http://xcom.wikia.com/wiki/Thin_Man > Thin Men also have the unique ability to unhinge their jaws and spit poison; this is the same poison expelled from their bodies when fatally wounded. ![image](https://user-images.githubusercontent.com/662976/36357840-e34ff686-1514-11e8-9077-dfd2c937f544.png)

game-logic