zemeroth
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😠⚔️😈 A minimalistic 2D turn-based tactical game in Rust
Atm only "killed" is shown. It would be great to remember what exactly killed this agent, like: "killed by Imp", "killed by Imp Bmber's bomb", "killed by spikes', etc.
Spearman should have three attack frames for different directions.  Follow up of #114 (_"Unit sprites should have multiple frames"_)
+1 armor or +1 strength point each turn I guess. The aura may have a radius (one or two tiles) or act on every friendly agent on the map. Reference:...
Fighters with big weapons should receive an attack penalty when they're close to other fighters.
Add a scenario setting that limits the number of fighters that the player can deploy on the first turn.
Once per two turns. Implement for some imps. Related to #340
(from https://www.reddit.com/r/rust/comments/ale980/a_wasm_version_of_my_tactical_game) > It wasn't too obvious how the "move capacity" for each action was measured. For example, can you walk a certain number of squares or only a certain...
Add a short "Guide"/"How to play" section describing UI, basic game mechanics, agent types, effects, and abilities. Use images and GIFs. Check [WarbitsManual.pdf](http://riskylab.com/warbits/WarbitsManual.pdf) as an example of a good guide....