Oxters
Oxters
The hand currently is moved with the AddForce function, AddTorque function, and ConfigurableJoints. Going through walls shouldn't happen except for a few exceptions. One is if a large amount of...
At one point I was trying to make it possible to hide the hands. My method was setting the root gameobject active/inactive. This unfortunately causes issues with the joints, and...
Pushed the change, let me know if there are any issues with it.
Good idea, I pushed the changes with a couple of extra options.