Oxters
Oxters
https://github.com/torokati44/ruffle-android/pull/11#issuecomment-1247199043
Is this happening after modifications, or is this from vanilla cloning? From what you're describing, it sounds like the headset is losing tracking often, so you might want to check...
I just had a look at your video. The current way I have the hands programmed causes them to sometimes slowly move back into place (they use physics to move...
Also, I forgot to mention something. First off, what you're working on looks really cool! Secondly, I've never tested the hand tracking through the link cable in the Unity editor,...
I just thought of something else a bit more obscure that might be causing the issue. The hands are each on a different layer that I had created, don't remember...
Yeah, the layers are HandL and HandR. I pushed a change that should fix the error. Though I don't think it's related to your initial issue. I have an idea...
I just pushed another change that snaps the hands into place if they're too far, rather than slowly coming back in. They still drift off when losing tracking, but they...
I just pushed another change similar to the previous one but this time for rotational offset. And I adjusted the values to be reasonable so that the hands don't just...
This project was created with Unity 2019.2.19f1 and while that is different from your version, I don't expect it should cause an issue. It would be a good idea to...
I pushed another update that allows you to turn off the max offset stuff. But even when they're off, there is some degree of phasing through objects based on how...