Bryan Bortz
Bryan Bortz
@Wasmachineman-NL I have not made any changes that should cause more issues recently. That said, the newest build that just went up may improve things.
This should be fixed/greatly improved in the new build that just went up! Thanks @hackspanner !
Adjustments have been made. But further work needs to be done to finish off this issue.
Only now does it occur to me that I could use the ID at the end of the URL instead. But I guess the point still stands for feature completeness...
**Followup:** I found a tooltip on the `V` sliders for the Fill Value and the `I` for Invert. And Linear. 😄
When I was fiddling with the standard shader for the first time yesterday I was confronted with this Texture Packing workflow that I knew existed, but I had not yet...
This will be ready in the next build. Thanks! I think all of the collision is back to what is intended in here now. I re-applied collision to the shelves...

If this is unavoidable, is there a fallback option for this environment? 😅 I currently won't be able to easily make preview images for VRC on this machine. If it...
Current version of the issue (I may have submitted an incomplete log last time): ``` Shader error in 'CubedParadox/Flat Lit Toon': invalid subscript '_ShadowCoord' at line 63 (on glcore) Compiling...