Bryan Bortz

Results 68 comments of Bryan Bortz

@Wasmachineman-NL I have not made any changes that should cause more issues recently. That said, the newest build that just went up may improve things.

This should be fixed/greatly improved in the new build that just went up! Thanks @hackspanner !

Adjustments have been made. But further work needs to be done to finish off this issue.

Only now does it occur to me that I could use the ID at the end of the URL instead. But I guess the point still stands for feature completeness...

**Followup:** I found a tooltip on the `V` sliders for the Fill Value and the `I` for Invert. And Linear. 😄

When I was fiddling with the standard shader for the first time yesterday I was confronted with this Texture Packing workflow that I knew existed, but I had not yet...

This will be ready in the next build. Thanks! I think all of the collision is back to what is intended in here now. I re-applied collision to the shelves...

![4-27-2024 6_34_32 PM](https://github.com/owlboy/greatpug-public/assets/237349/7aebc434-c111-4f79-9d51-b1ea30abb8ea)

If this is unavoidable, is there a fallback option for this environment? 😅 I currently won't be able to easily make preview images for VRC on this machine. If it...

Current version of the issue (I may have submitted an incomplete log last time): ``` Shader error in 'CubedParadox/Flat Lit Toon': invalid subscript '_ShadowCoord' at line 63 (on glcore) Compiling...