Bryan Bortz
Bryan Bortz
@GBisk Thanks for the followup! I did indeed make a minor tweak hoping that would be all that was needed. I'll make further adjustments, and they should be in the...
@GBisk I've tweaked settings again to be a new combination. I'm not sure if it will help or not. This might be the best I can do until I am...
I've identified one source of the recent asset bundle inflation: Filamented shader variants. I need to work on reducing the variety of variants used in the scene. ` 24.6 mb...
I spent the last few hours adjusting the vast majority of materials that are using Filamented. The modified materials now use the same shader features, reducing the number of shader...
Here is the related Canny item: https://vrchat.canny.io/bug-reports/p/physsound-event-networking-is-buffered Please add your voice.
It appears this asset will never be supported in VRCSDK3, and the bugs it has will not be addressed in VRCSDK2. **Open Beta Announcement:** ``` - Not supported in VRCSDK2...
I'm sorry, but this is not something I will be changing. **This is for two reasons:** • VRChat should make Stations work for all avatar heights • Avatar creators can...
I briefly tested this when it was new. I am very interested in having audio occlusion for player voices. I am very paranoid about VRChat bugs causing this to be...
This was added in the latest update! I used v0.8.
Hello, Thank you so much for taking the time to report this! I just pushed an update: * Removed duplicate Udon Behaviors unexpectedly found on some stations. * Stations with...