Marko Mijalkovic
Marko Mijalkovic
If you're rendering fontdue with some kind of linear blending (e.g. on a GPU), it looks fine. But if you're doing blending in a non-linear space it tends to look...
Yes, definitely. If you (or anybody else reading this) want to help out, feel free to join the `#rust-psp` channel in the PSP Homebrew Community server: https://discord.gg/WY8XhDG
Did you enable the [VFPU thread attribute](https://docs.rs/psp/latest/psp/sys/struct.ThreadAttributes.html#associatedconstant.VFPU)? The example `vfpu-addition` shows how to do this.
No, these instructions should definitely still be implemented. I think it's possible to implement them with the current `asm!`-based trickery, but ultimately if not, we can write a procedural macro.
I've shifted off that particular project but for some added context: This was triggered by feeding a simple non-NaN 96kHz FLAC input into FFMPEG, which was then decoded, resampled to...
> Which CI does that? [Concourse](https://concourse-ci.org) creates a new work directory with a random ID during every build on some setups, e.g. macOS workers. For example, one build may create...
Good catch, we can just use a [lazy static](https://docs.rs/lazy_static) `Mutex`. Ideally that way, it would only reallocate as needed, calling `.clear()` to reset the `Vec`. Any suggestions for what we...
So I tried testing this out with the plugins that have 64bit versions: ``` Running `target\debug\examples\host2.exe` loading kern.dll Info { name: "Kern", vendor: "Bjoern Arlt @ Full Bucket Music", presets:...
This is definitely doable, it would essentially involve wrapping a dynamically loaded library (the plugin) in a some type of struct that handles passing VST opcodes between the host rust...
I think it'd be actually fairly simple as the VST API only really requires a window pointer to be passed to the plugin. It would have to be a platform...