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![image](https://user-images.githubusercontent.com/89867985/185006226-a34d7290-2fe3-49e5-a8f6-681c8880cdbd.png)

Add a additional render layer to store water's depth buffer globally.

Add settings to enable/disable screensource sync w shaders. (Ideal for low end pcs)

Add better organized `crypto` module such as the one in [`vital.sdk`](https://github.com/ov-studio/Vital.sandbox/wiki/Sandbox:-Lua:-Crypto) and preferably move string.encode/decode under crypto module with added hashing options exactly as described in the aforementioned attached wiki.