ov - Anisa

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> Allow jumping while in FPS mode (Check ground physics based on proximity range) I need a bit of help with this to test this heavily. Collision checker goes weird...

> Will get rid of this tonight. Should i add it as a gamemode module? Or a new library? Module is better option

Also **Add feature to revolve the camera in circular motion around a point** This can be useful when we want to make the camera spectate a player or item.

Add a checkbox to dynamically allocate the prop on ground level