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Single player card game skeleton based on Reigns and Lapse

Results 11 deckswipe issues
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The stat bars should display visual indications of the stat modification of an action, before said action is taken. Example: > * Stats are at 16, 16, 16, 16. >...

enhancement

Right now input is handled through my own `InputDispatcher` + `UnityEngine.Input`, as well as `MonoBehaviour.BeginDrag()` et al. I think it would be a good idea to switch to the new...

enhancement

When a game is started (after date is shown, before the first card is drawn), there should be an animation of the deck of cards being dropped in front of...

enhancement
good first issue

Certain cards should give the player status effects when one (or both) of the actions is taken. Status effects influence how other cards' stats modifications work from that point on,...

model

Solution for issue #40 For every stat I created 2 preview gameobjects (for left and right swipe outcome) which I set after new card is spawn. These gameobjects have Canvas...

enhancement
hacktoberfest-accepted

This uses the 1.1.0-preview.1 of the new Input System instead of 1.0.0 due to a bug that was causing input to be lost when resuming on android after the back...

enhancement
hacktoberfest-accepted

Create a screen, on which the game will start and load content. This should be where leaving gameplay using `Back` should bring the player (#9), and this is where the...

enhancement

Currently, a dummy card with a prerequisite on itself is necessary to make other cards not randomly drawable (i.e. usable only as followups). A simple fix for this will be...

model

Need a general refresh + instructions on how to get the Google Sheets import working locally.

Spaghet is afoot... Don't let your guard down.

cleaning