Results 9 comments of Rui Chen

> I think I'm still in favour of this code: > > ```js > THREE.Object3D.prototype.updateMatrix = function () { > > this.matrix.compose( this.position, this.quaternion, this.scale ); > > var pivot...

I have the same problem and it seems that the color exceptions start from the image pixel index greater than 2048*2048.

Adding an index.d.ts file to the '/src' directory might solve this problem temporarily, which is what I did under my typescript project. This also does not give full compile-time help....

After adding all the 3d objects to the scene, just calculate the bounding box of the scene. Here's how I did it: ``` js for (let i = 0; i...

Indeed, I overlooked that. How about this modification? ``` diff export class AdjustmentFilter extends Filter { ...... constructor(options?: AdjustmentFilterOptions) { options = { ...AdjustmentFilter.DEFAULT_OPTIONS, ...options }; const gpuProgram = GpuProgram.from({...

Got it, do you mind if I go ahead and finish this part?

Hi @bigtimebuddy. Sorry for the delayed reply. I can take care of it. Would it be alright if you give me a day or two? I've been busy with other...

Hi @bigtimebuddy , In the latest commit, I've destructured options and passed the rest parameters to super. There are currently two points I would like to seek your opinion. ---...

@bigtimebuddy Changes are done. Please review. Thanks!