otoomey
otoomey
I am using the java bindings for GLFW on windows and I am getting the exact same problem. Yesterday my project started in under a second. Today it takes almost...
It seems that getting firemarshal to work properly is not particularly easy. I had the same "ERROR: Failed to build workload br-base.json", but for totally different reasons. Doing the following...
@xiaodaome if you look in that log file it should tell you where it tries, and fails, to mount the ```vmlinuz-x.x.x-generic``` kernel image, as well as the path to the...
I believe that there might be an improvement that can be made here: ``` fn reduce_load_mip_0(tex: vec2u) -> f32 { let uv = (vec2f(tex) + 0.5) / vec2f(textureDimensions(mip_0)); return reduce_4(textureGather(mip_0,...
As far as I remember, Minecraft used to use the same magic number system for tiles and items. It meant that whenever someone used console commands to spawn an item,...