Oliver Davies
Oliver Davies
How hard would this be today? Is this domain specific knowledge independent enough for me to give it a go?
I'll take a look into this when I have some spare cycles. Glad to see the shader in use for something like that, right on!
Leaving this here for reference regarding the shadows: https://cyangamedev.wordpress.com/2020/06/05/urp-shader-code/10/ There is likely a way to use an alpha cutoff or the likes to make sure we get a pretty believable...
Hey there, sorry for the late response - You could take the implementation (and articles from the bottom of the readme) and reimplement this in shader graph if you'd like....
Hey tomihr, First: what unity version / pipeline? Second: It sounds as though maybe the material isn't setup correctly or the media isn't working for some reason. Could you try...
Hmm, very strange. I'll take a look at that tomorrow. Thanks for letting me know.
Noted, working on figuring out the cause to this. Thanks for the reports.
To solve this in SRP, try removing these lines from the shader: ``` "RenderPipeline"="HDRenderPipeline" "RenderType"="HDUnlitShader" ``` That should be a work around for now. I am working on providing a...
I second this as a major drawback of DOTween. We need something akin to transform.MoveTo(target.transform, 0.5f). ``` public static void MoveTo(this Transform transform, Transform target, float duration) { // Poll...