osuphobia
osuphobia
> In my opinion. The best solution is to automatically learn the recipe for creating chunks of bronze. And switching to using bronze tools. > > There are too many...
@pushard ``` { "type": "recipe", "activity_level": "MODERATE_EXERCISE", "result": "anvil", "id_suffix": "by_steel_chunk", "category": "CC_OTHER", "subcategory": "CSC_OTHER_TOOLS", "skill_used": "fabrication", "difficulty": 3, "time": "4 h", "autolearn": true, "qualities": [ { "id": "HAMMER", "level":...
> This was not addressed by #73305 and it looks like that needs to be reverted anyway. I thought that after #73305 it is no longer needed to have your...
> Getting hit in melee already resets your aim, making bows generally not usable that way. If you are talking about melee penalty, I mean to increase Moves Per Attack...
    On the half way of my new idea. Any suggestions?
> I've been trying to review and understand this, @osuphobia, but even asking other devs we're all still a bit unclear on what exactly is going on. I think we...
https://github.com/CleverRaven/Cataclysm-DDA/blob/388ca6c0d72bdffb2a2ab357ba74bdc058ccdb49/src/talker_character.cpp#L1055-L1068 https://github.com/CleverRaven/Cataclysm-DDA/blob/388ca6c0d72bdffb2a2ab357ba74bdc058ccdb49/src/talker_character.cpp#L1091-L1101 The process to fix the issue itself is quite trivial, just add the missing `/ 100` to `proficiency_training_text` like the way in `proficiency_training_text`. https://github.com/CleverRaven/Cataclysm-DDA/blob/388ca6c0d72bdffb2a2ab357ba74bdc058ccdb49/src/npctalk.cpp#L319-L350 But I'm confused by...
> I assume the value is in cents in json, and in dollars (so multiplied by 100) in the source code, should be easy to fix either way. Well, it's...
> Is it kind of complicated? I thought learning time was fixed. Something like, I'm willing to spend an hour and teach you ... And how much you learn depends...
> 🤔  Caused by `get_calories_daily('type':'ingested', 'day':'1')` and `get_calories_daily('type':'spent', 'day':'1')` be 0?